Here is a short MentorMob, a free site that allows you to mash up your online images, movies, and articles. Teachers can flip their classrooms very easy!. I would use this to show my teachers a few examples of Technology in the classroom and a few related articles. It is a very quick mashup opportunity and you can even add quiz questions throughout the MentorMo
I love Thinglink!! So easy to use for students and a great new way to present information in a quick and easy way. I would use this to have the students introduce themselves and then have the option to do reports and activities.
The Thinglink I chose to do is a simple introduction activity I could use in my schools to introduce myself to my teachers in my schools. It also shows my teachers a fun activity and technology tool that they can use with their students. I would like to create another Thinglink that features more advanced features like YoutTube videos and links for scavenger hunt activities.
Creating PowerPoint Quizzes can be a fun way to have an interactive review session. It could be something as big as a test or quiz, or just a short quick check on the days discussion. I like the ability to have the links go to pages that tell the student immediately if they are correct or incorrect. I have included my PowerPoint on the regions of the United States. It was a topic I randomly picked and and I was able to complete this activity quickly. I am working on tweaking the ability for the Slideshow to continue even if they students get it wrong. I will play around a bit more and maybe next time I will add more hyperlinks that take the students to the Internet to get more information.
After learning about Canvas or Edmodo, create an assessment and have your students take the assessment. Write a reflection about your experience about creating and administering an assessment using either Canvas or Edmodo. For example: Was it a positive or negative experience? How did your students respond/perform using Canvas or Edmodo? Is it something you will continue to use? This is your chance to let us know what you thought about this type of tool being used for assessment purposes. Your reflection must be at least two paragraphs. Please include screenshots of what the assessment looked like on your end and/or the students end. Post your reflection to your ePortfolio, and provide the link on Canvas. A screen shot of your assessment should be included within the post.
Edmodo was very fun to learn! I think that having this tool available in the classroom would be an excellent way to connect with your students. It is great that the program can be used during whole group time or in a small group. I liked that the students were able to chat with one another in a monitored fashion and that they could see the quiz results in real time.
I did a short quiz that I had other teachers take. It was very quick to create and the fact that they can see the results and rate their feelings was awesome. I went in with a sixth grade teacher to view how this could be used in the classroom and we had great feedback from the students.
Not only did they complete the assigned quiz, we were able to explore the polling features. This was great and a quick way to have students respond. We also used this as an opportunity to teach Internet Safety and to discuss how important it is to be safe, not expose too much and to think before they post. It worked out great having the administrator account on the screen so the kids could see the results in live time.
Overall, my experience with Edmodo was great and I look forward to sharing this tool with teachers!
1. What is it about gaming that engages students? Just that, it models a game, which can be more enticing to students. Kids live in a face-paced world and function much better when they are highly engaged in a fun, face-paced way. Gaming allows for students to learn while competing and 'playing'.
2. How can gaming be translated into assessments you create for your students? Assessments can be put into the gaming style by promoting the students to the next level if they continue to succeed. If they miss a question or topic, they could go back, relearn the concept and try again. It also allows those students who get concepts quicker, extension activities and level.
3. How is gaming more closely related to "Career Ready" then traditional tests? There is constant competition in the real world and in careers. Teaching kids to be driven to succeed and to push further, helps them get ready to careers and more real world application.
In addition to these reflection questions, I want to include my personal views on this topic. I feel that the idea of gaming in the classroom is an option that will work for many kids, but we also need to teach our students that life isn't always going to be run, motivating and exciting. We have to be real with them and teach them that they may need to do not so exciting lessons.